Port Coradol
A port city tucked into a cove. Hardboar protected by large chain net that can be raised or lowered. There is no airship dock, so airships must land in the bay.In the north-eastern portion of the city. It is better funded, catering to higher-ranked members. The building itself is an opulent marble structure with burnished bronze and heavy dark oak doors. Out front are statues of the Intrepid Six, though Kraith is missing.
In the south-western portion of the city. Mostly works with lower ranked adventurers, dealing in simpler tasks such as clearing out undead.
Owned by Y'vera Costra, the shop is set to sell all manor of glassware, from dishes to statues.
A house that is haunted.
A large manor housing many animate objects, The Beast, and a rose woman in the garden.
A group of adventurers which founded the city and its adventuring guild. The sixth member of their group was found recently to have some negative things about him that resulted in his being vilified. The original story was that the six had defended the town from a dragon, with only the sixth member, Kraith, returning alive. It was recently discovered that he most likely killed the surviving members in order to take a larger share of the dragon hoard.
Proprietor of Eoghin's, local archmage, and Sixth Seat of the Council. He is a large owlkin with pale eyes. He wears dark robes with dark purple embroidery with a silver sash and various spell components on his belt.
Master of the Haunted House.

History
Before Campaign
History of location before it appeared in a campaign.
Campaign Whatever
Explanation of changes and events that happened during or as a result of a campaign.
Campaign Again
Explanation of changes and events that happened during or as a result of a second campaign.
Notable Locations
Adventurer's Guild East
Adventurer's Guild West
Eoghin's Shop
Glassworks Shop
Haunted House
Notable Groups
Ekelvieh Estate
City Council
Intrepid Six
Notable NPCs
Eoghin
Magister Halliver
Ian Ekelvieh
Other Notable NPCs
NPC